Chapter : Magic and Attributes Base
Magic Section
There are three types of Original Magic.
1_ "Magecraft"
Direct use of Magic Circles and Chanting to Cast incredibly versatile Magic.
2_ "Sorcery"
Direct use of Mana to Cast Magic, it however would be simple and mostly at short range.
3_ "Druidry"
Direct use of Mana to stimulate the World around them to cause a natural event.
New Ways to use Magic were created.
"Formalcraft"
Ability to twist Magecraft to exchange the parameters of the Spell in various ways.
"Mana Shaping" and "Mana Forging"
Made to support Sorcery to increase the versatility or affect at range.
Pact Magic
Requires the support of an external Entity to Cast Magic.
"Clerical Magic"
Clerics pray to a God to Cast Magecraft, most often Holy-Attribute.
"Oath Magic"
Paladins make an Oath and automatically Cast Holy Attribute Sorcery on themselves so long as they obey the Oath they made.
Additionally the more rigid and numerous the Oaths, the more efficient the Spells.
"Spiritual Magic"
Spiritual Mage borrow power from the Spirits of the World to Cast Druid Spells with a Cooldown between them.
"Warlock Magic"
Mages that made a deal with an Entity to Cast Magic, if it is Magecraft, Sorcery or Druidry depends on the Entity and the Deal.
Attribute Section
No Attribute
Can be used on Magecraft and Sorcery.
Air Attribute
Can be used on Magecraft, Sorcery and Druidry.
Fire Attribute
Can be used on Magecraft, Sorcery and Druidry.
Lightning Attribute
Can be used on Magecraft, Sorcery and Druidry.
Water Attribute
Can be used on Magecraft, Sorcery and Druidry.
Earth Attribute
Can be used on Magecraft, Sorcery and Druidry.
Light Attribute
Can be used on Magecraft and Sorcery.
Dark Attribute
Can be used on Magecraft and Sorcery.
Holy Attribute
Can be used on Magecraft and Sorcery.
Curse Attribute
Can be used on Magecraft and Sorcery.